Category "3D Realms"
News relating to 3D Realms, the original studio behind the Duke Nukem series.
PC fans get the game in less than a month! Still waiting on news regarding the console release, but here’s a cool screenshot of the Xbox controller layout:
Source: Bombshell Twitter
Remember this? Here’s the amicable conclusion!
JOINT STATEMENT BY 3DR, INTERCEPTOR, AND GEARBOX
Gearbox Software, 3D Realms and Interceptor Entertainment have resolved their differences; the parties have voluntarily ended all litigation between them. (Make sure you check out online slots and free slots for fun. Keep a sober mind and do not forget to have fun. Somewhere ahead, the jackpot maybe be waiting for you.)
From Mike Nielsen (3D Realms CEO): “When Interceptor acquired a license to develop ‘Duke Nukem Mass Destruction’ (‘Duke Nukem Survivor’) from 3D Realms, we did so in good faith and were not aware of any conflict. We never intended to cause any harm to Gearbox or Duke, which is why we immediately ceased development after Gearbox reached out. To secure the future of Duke, 3D Realms has agreed with Gearbox that a single home serves the IP best. And as big Duke fans, we’re excited to see what Gearbox has in store for the ‘King.’ As for our own games, we’re eager to complete development of the ‘Bombshell’ game and get it in the hands of our fans.”
STATEMENT BY FREDERIK SCHREIBER
I’m really happy that the lawsuit between Gearbox, 3DR, and Interceptor has come to an end. Right now, I, along with my Interceptor colleagues, are busy making the finishing touches on “Bombshell.” We can’t wait until you guys can play it!
Now that the lawsuit is over, I’d like to say a few things about my history with Gearbox, and hopefully clear some things up. I’ve been a huge Duke fan for many years, and the original Duke Nukem 3D was a big influence on me and my career in this industry that I love.
I want to express my deepest gratitude to Gearbox for allowing me to work on Duke Nukem Reloaded. I decided to cease production of Reloaded in 2011 to establish Interceptor and work on Rise of the Triad.
I want to make it clear now, once and for all – It was my own decision to pull the plug on Duke Nukem Reloaded, even though we were fully allowed to continue development. I respect Gearbox for supporting a young developer, and I’m glad we can now put this behind us.
I look forward to completing development on “Bombshell” and—as a long-time fan of Duke—I’m excited to see what Gearbox has in store for the ‘King’!
STATEMENT BY GEARBOX
Gearbox Software has voluntarily ended its litigation against Interceptor Entertainment and 3D Realms, and wishes to keep the terms of its settlement confidential except to confirm that Gearbox Software is the full and rightful owner of the Duke Nukem franchise.
Gearbox Software appreciates the sentiments from Interceptor and 3D Realms’ representatives. Gearbox Software President Randy Pitchford said, “I genuinely appreciate Mr. Nielsen’s and Mr. Schreiber’s statement and sincerely offer my best wishes to Interceptor Entertainment and 3D Realms towards their future success and, as someone who was part of the 3D Realms team when Bombshell was first imagined, I am excited to see what they have in store for us with their game.”
Confirmed! Says Fred of 3DR:
It’s stand-alone, first episode shareware (Classic Duke 3D Model). Exclusive first access to the beta comes with pre-ordering Bombshell.
I came up with the idea with Scott Miller early this year, and reached out to Richard and Evan. We have assembled a dream team working on it.
Actually a few of the posters in this thread are active developers on the project.
Thats it for now – You’ll have to wait for the OFFICIAL reveal for more info. 😉
I forget what year it happened, but in the late 90’s we had a bunch of fans “invade” (their term, not ours) the offices. A couple of fans from our forums just showed up, and walked in and asked to see what was going on. At the time we didn’t have much in the way of security, and while George was generally nice to them, it did prompt some changes. After their stunt, we installed security keyfobs for the doors, so you couldn’t just get in without someone letting you in. That also extended to our next offices in a big way. I can’t recall if anyone tried again at the Broadway offices after that stunt, but they wouldn’t have gotten in.
As you probably know, the offices of 3D Realms these days reside in Aalborg, Denmark. This is a relatively new development, as Interceptor bought the company known for such titles as Duke Nukem, Max Payne, Wolfenstein 3D, and many many others. We’ve decided to take a look back at the history of the offices that made up 3D Realms. We enlisted long timer Joe Siegler to write about this relatively unknown part of the company. This will be a series of articles (going through till 2015). This first part focuses on the original base of operations, the home of Scott Miller’s parents in Garland, TX.
I moved from Pennsylvania to Texas in December of 1992. I took a job with 3D Realms (then just called Apogee Software). I left a company of 70,000 to come work for a videogame company in Garland of around 20 or so (most of that was order takers at the time). I stayed there from Dec 1992 to May of 2009 when a bunch of us were notably laid off during the development of Duke Nukem Forever. During all that time I either participated in or was witness to the development of a boatload of games. But in all that time I was a true developer in just one of them. That was Rise of the Triad.
Read the full story over at Joe’s blog.