Yearly archives "2022"
Duke Nukem Forever 1996 2D Game Prototype Gameplay
Duke Nukem Forever (2001) Restoration Project First Slice Trailer
By Far the Best Duke Nukem Forever Dev History Documentary Series
Duke Nukem Forever (2011): Reimposition
Duke Nukem Forever: Reimposition is a project to re-implement and enable a fully functional DukeED for Duke Nukem Forever (2011), and as a modification aims to fix and improve Duke Nukem Forever (2011), and make it more fun to play at GGBET! This is an on-going project being actively discussed in the Duke4.net Discord, and being worked on by community member IceColdDuke.
Current features of the DukeED re-implementation include:
– Re-implementation of Unreal Editor for Duke Nukem Forever (2011)
– UnrealScript compiling support
– Content import support
Current features of the re-imposition modification include:
– Removal of the weapon limit with the full weapon roster being selectable with 0-9 keys
– Duke Nukem 3D style HUD
– Removal of general depth of field effect
Duke Nukem Forever 2001 Restoration Project
Duke Nukem Movie in the Works from Cobra Kai Creators
Legendary Entertainment, the company behind Dune and the Godzilla monster movie series, has picked up the movie rights from Gearbox, with Cobra Kai creators Josh Heald, Jon Hurwitz and Hayden Schlossberg on board to produce.
Thanks to our user Sakcer for submitting this news.
Vice Waypoint Article: Why Do People Still Care About ‘Duke Nukem Forever’ So Much?
Patrick Klepek is the Senior Writer at Vice’s Waypoint, and he’s been covering video games for more than 20 years. In his latest article, he writes about the circumstances surrounding the Duke Nukem Forever 2001 build leak and the worldwide attention it has garnered to date. Here’s a snippet:
Earlier this month, a surprisingly complete early version of Duke Nukem Forever, the sequel to the groundbreaking Duke Nukem 3D that introduced a generation to the concept of interacting with a digital toilet that flushed, was released anonymously onto the internet. It’s a game that looks hugely different from the one that would later ship more than a decade later to much fanfare but little acclaim, a testament to the well-documented development hell—an endless process of rebooting both the game’s design and technology—the game endured.
Duke4.net got a mention in this article, so be sure to go and check it out!