I forget what year it happened, but in the late 90’s we had a bunch of fans “invade” (their term, not ours) the offices. A couple of fans from our forums just showed up, and walked in and asked to see what was going on. At the time we didn’t have much in the way of security, and while George was generally nice to them, it did prompt some changes. After their stunt, we installed security keyfobs for the doors, so you couldn’t just get in without someone letting you in. That also extended to our next offices in a big way. I can’t recall if anyone tried again at the Broadway offices after that stunt, but they wouldn’t have gotten in.
As you probably know, the offices of 3D Realms these days reside in Aalborg, Denmark. This is a relatively new development, as Interceptor bought the company known for such titles as Duke Nukem, Max Payne, Wolfenstein 3D, and many many others. We’ve decided to take a look back at the history of the offices that made up 3D Realms. We enlisted long timer Joe Siegler to write about this relatively unknown part of the company. This will be a series of articles (going through till 2015). This first part focuses on the original base of operations, the home of Scott Miller’s parents in Garland, TX.
Since mid-2013, I had been working on a pack of Duke3D addons which can be easily run from within the EDuke32 launcher by using the grpinfo feature. The result is a collection of about 60 groupfiles containing about 670 levels, over 1.1 GB of data (uncompressed). It works really easily: It comes as an additional folder (“addons”) which contains all the groupfiles, you add -jaddons to your EDuke32 shortcut and see all the groupfiles in the launcher afterwards.
Please see the readme file for full details.
As of today, the project is finished! You can download it on the HRP website (scroll to the bottom of the “Download” section). Enjoy!
I moved from Pennsylvania to Texas in December of 1992. I took a job with 3D Realms (then just called Apogee Software). I left a company of 70,000 to come work for a videogame company in Garland of around 20 or so (most of that was order takers at the time). I stayed there from Dec 1992 to May of 2009 when a bunch of us were notably laid off during the development of Duke Nukem Forever. During all that time I either participated in or was witness to the development of a boatload of games. But in all that time I was a true developer in just one of them. That was Rise of the Triad.
Read the full story over at Joe’s blog.